Hi, my name is Marco!

I'm an Environment Artist focused on technical solutions for real-time applications, VR, and games. With a Bachelor's degree in Interactive Media and experience as a game art intern at Trotzkind GmbH, I've created game-ready assets and contributed to VR environment design. Using Unreal Engine 5 and Houdini, I combine artistic vision with technical precision to efficiently bring digital worlds to life.

Softwares skills

Blender

blender

Expertise

Unreal Engine 5

unreal engine

Expertise

Substance 3D

substance 3d

Expertise

Unity

unity

Expertise

Houdini

Houdini

Expertise

Unreal Engine 5
Substance Designer
Environment Art
Houdini
Technical Art
Blender
Procedural Generation
Level Design
Texturing
Sculpting
VR Development
Performance Optimization
Unreal Engine 5
Substance Designer
Environment Art
Houdini
Technical Art
Blender
Procedural Generation
Level Design
Texturing
Sculpting
VR Development
Performance Optimization

Softskills

Art-direction aware

Feedback-driven

Clear communicator

Adapts quickly

EXPERIENCE

03/2024 — 08/2024 Berlin, DE

Game art intern

Trotzkind GmbH

Worked on the VR puzzle game "Selina: Mind at Large" developed for Meta Quest goggles.

  • Research and creation of mood and concept boards
  • Creation of concept art (2D & 3D overpaintings)
  • Creation of game-ready assets for VR (modeling, texturing, animation) and their implementation in the Unity engine
  • Level dressing and lighting in Unity

Working in a close feedback loop with other artists on the team allowed me to iterate quickly and refine my work by building on their valuable input. Coming from Maya and Unreal, I successfully adapted to a new art pipeline based on Blender and Unity, while deepening my knowledge of Substance Painter and picking up the basics of Substance Designer. Collaborating closely with game designers and developers helped me understand the bigger picture of game art within the overall game context and helped me understand the requirments from the tech and game design side.

Unity Blender Substance 3D Concept Art Level Dressing Lighting
10/2024 — 02/2025 Augsburg, DE

3D Modeling Tutor

TH Augsburg

Supporting students in learning modeling, UV unwrapping, texturing, animation, and simulation using Maya and Substance Painter. Providing guidance on best practices and troubleshooting.

Maya Substance Painter Modeling

Selina

Safe Zone

HotH

Oasis

Excavator

Explore